![]() Fires deal constant damage to any system they occupy. This is an incredibly dangerous hazard that can lead to your ruin if not managed properly.įires are caused by a large variety of enemy weapons and from Solar Flares. This is not an ideal situation, but it is an unavoidable one. This can allow you to heal up at the Medbay between attempts to make sure your crew stays healthy.Īt some point your ship is going to catch on fire. If you begin work on a breach, leave the room, and then re-enter your progress is not lost. Unlike system repairs though, hull breaches can be worked on incrementally. This means your crew must endure constantly depleting health while attempting to repair a breached room.īreaches, like fires, must be dealt with before damage to systems can be repaired. The hull breach will deplete all oxygen from the room rapidly until it is repaired. These are massive holes in your ship that are left by powerful enemy weapons and drones. Multiple crew can increase the speed of repairs. If a crew leaves a room without letting the Yellow progress complete then all repairs will be reset and they will have to start over when they re-enter. Repair is done one unit of power at a time and can be tracked by the Yellow progress bar replacing the Red power unit on your HUD. This means you lose any benefits they may have provide to that system while they handle repairs. Crew currently manning a system will stop doing so until repairs are finished. This means a Heavy Laser Mark I does 2 damage to a system and 30 to your crew.Ĭrew will begin immediately repairing the systems in their current room without any input from the player. Weapons damage crew at a rate of 15 Health lost per 1 unit of system damage. A system that is partially disabled will be highlighted Orange on your system while a fully wrecked system will be Red.Īny crew present in a room when it becomes damaged will sustain damage as well. When this occurs the damage will be reflected in your HUD as Red power units in place of the usual Green. System damage occurs from enemy weapons, boarders, or environmental effects hitting the room where a system is stored. There are two forms of damage to your ship that your crew can repair: When you do finally sustain damage your crew is going to be there to fix things up and get your ship running again. There are a lot of ways the galaxy has of beating up your ship. Your ship is inevitably going to sustain damage during your journey. See the Training your Crew section for details on the benefits of manning each system. ![]() Without a pilot your ship cannot FTL jump between sectors. Piloting is the only system that is required to be manned for your ship to be able to progress. This icon changes depending upon the rank of the crew member with that system(see Training Your Crew). When a crew member is manning a system a small icon will appear above that system on your HUD. You can visually distinguish which crew member is actively manning the system by looking for the one that appears to be operating a console. ![]() Additional crew in a room will not have any impact on the performance of the room’s system. Once inside that room the crew member will automatically begin operating the system, or manning it.Ī system can only be manned by one crew member at a time. This is done by placing a crew member inside the same room as the desired system. The main function of your crew is to assist in the operation of the various Systems and Subsystems on your ship. ![]()
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